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Dungeon Shifters

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Devlog

  • TN Weekly Progress Report Devlog 1
    February 02, 2026 by chimoochi
    This week i completed the basic movement system, soft collision, basic attacking logic and detections. evidence of my is that for the soft collision, we had to make it like that as the hard collision... Continue reading
  • NG Weekly Progress Report Devlog 1
    February 02, 2026 by noisha
    https://drive.google.com/file/d/1mPZ1Mh1i2ugmo3sR9w8QDDvnLy115uTU/view?usp=drive... Claim: This week I worked on possible enemy sprites to import into our game. I started out with some simple smaller... Continue reading
  • RZ Weekly Progress Report Devlog 1
    February 02, 2026 by aiielujah
    https://drive.google.com/file/d/1X5Yb_DXmAxNt74JlamXhka5uycbPdQ5z/view?usp=drive... Claim: This week I worked on creating swords as part of the weapon art. I wanted to make sure that when the gray box... Continue reading
  • GL Weekly Progress Report Devlog 1
    February 02, 2026 by garpyz
    Claim: This week, I moved the following cards to the "Done" column: Melee Tween Swinging: Created the swinging animation for the sword. Entity Knockback: Implemented knockback when an entity is hit. E... Continue reading
  • SW Weekly Progress Report Devlog 1
    January 31, 2026 by thebigjeffy9
    week 1 video Claim: For my work this week I focused on the art side of our game by creating a set of simple gun assets using the Aseprite program. I wanted to make sure that we had the basic weapons l... Continue reading
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