Follow garpyz
Follow
Following garpyz
Following
Add To Collection
Collection
Devlog
Dungeon Shifters
←
Return to Dungeon Shifters
Devlog
TN Weekly Progress Report Devlog 1
February 02, 2026
by
chimoochi
This week i completed the basic movement system, soft collision, basic attacking logic and detections. evidence of my is that for the soft collision, we had to make it like that as the hard collision...
Continue reading
NG Weekly Progress Report Devlog 1
February 02, 2026
by
noisha
https://drive.google.com/file/d/1mPZ1Mh1i2ugmo3sR9w8QDDvnLy115uTU/view?usp=drive... Claim: This week I worked on possible enemy sprites to import into our game. I started out with some simple smaller...
Continue reading
RZ Weekly Progress Report Devlog 1
February 02, 2026
by
aiielujah
https://drive.google.com/file/d/1X5Yb_DXmAxNt74JlamXhka5uycbPdQ5z/view?usp=drive... Claim: This week I worked on creating swords as part of the weapon art. I wanted to make sure that when the gray box...
Continue reading
GL Weekly Progress Report Devlog 1
February 02, 2026
by
garpyz
Claim: This week, I moved the following cards to the "Done" column: Melee Tween Swinging: Created the swinging animation for the sword. Entity Knockback: Implemented knockback when an entity is hit. E...
Continue reading
SW Weekly Progress Report Devlog 1
January 31, 2026
by
thebigjeffy9
week 1 video Claim: For my work this week I focused on the art side of our game by creating a set of simple gun assets using the Aseprite program. I wanted to make sure that we had the basic weapons l...
Continue reading