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Devlog
GL Weekly Progress Report Devlog 8
April 20, 2026
by
garpyz
Claim: This week I moved the "sound doc" card to the in progress column and continued working on the "snowy island tilemap" card. Evidence: I was the one that went to the sound design workshop on Wedn...
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RZ Weekly Progress Report Devlog 8
April 20, 2026
by
aiielujah
https://drive.google.com/file/d/1qAWevk3Ku7NPRVQJdOV933nfX1Vc9cDy/view?usp=drive... Claim: This week, I moved the "fix lvl2 hitboxes" card to the done column. I also moved the explosive barrel art to...
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SW Weekly Progress Report Devlog 8
April 20, 2026
by
thebigjeffy9
video Claim: This week I worked on the Sound doc card in the "in progress" column. I did not finish the Sound doc so I will not be moving it to done this week. Evidence: This week I was mainly focused...
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NG Weekly Progress Report Devlog 7
April 13, 2026
by
noisha
Claim: This week I worked on the "environmental affects" card Evidence: My lead coder wanted more challenges to the game. Hazards like spikes, lava, and ice, would cause the player to move around the...
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TN Weekly Progress Report Devlog 7
April 13, 2026
by
chimoochi
Claim: I moved the Reactive enviorment objects to the completion section, along with teleporting. Evidence: https://drive.google.com/file/d/179SYyzVcfStXlONcx9fD43jS1YwetRFW/view?usp=drive... Video de...
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GL Weekly Progress Report Devlog 7
April 13, 2026
by
garpyz
Claim: This week I moved the "plains island tilemap" card to the done column and moved the "snowy island tilemap" card to the in progress column. Evidence: Video I finished creating the tilemap for th...
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SW Weekly Progress Report Devlog 7
April 12, 2026
by
thebigjeffy9
video Claim: This week I worked on the Mood Board card in the "in progress" column. I did not finish the mood board so I will not be moving it to done this week. Evidence: This week I was mainly focus...
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RZ Weekly Progress Report Devlog 7
April 11, 2026
by
aiielujah
https://drive.google.com/file/d/1yBGkYFsHF4f4dZHJIjDP8LJgbh1M9aKS/view?usp=drive... Claim: This week, I worked on the "dungeon room tutorial room hitboxes" card. I made sure to get most of it done on...
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TN Weekly Progress Report Devlog 6
March 23, 2026
by
chimoochi
Claim: This week i moved the following cards to done: portal teleports, sound service, damage numbers, and reenable camera fx. I moved hotbar/inventory to in progress. Evidence: https://drive.google.c...
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NG Weekly Progress Report Devlog 5
March 23, 2026
by
noisha
Claim: I worked on the character design card that is currently in progress Evidence: I looked at some examples of top down characters and decided that this angle was best to add some details. Due to m...
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GL Weekly Progress Report Devlog 6
March 23, 2026
by
garpyz
Claim: This week I moved the "environment service" card to the done column and moved the "portal islands" card to the in progress column. Evidence: Video I have completed the remaining environments fr...
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SW Weekly Progress Report Devlog 6
March 23, 2026
by
thebigjeffy9
video Claim: This week I worked on the Character Design card in the "in progress" column and the mood board in the "in progress" column. I did not finish both of them so I will not be moving them to d...
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RZ Weekly Progress Report Devlog 6
March 22, 2026
by
aiielujah
https://docs.google.com/document/d/1_blPa7gxXu_BXB5GgtyOCEhn3ODpPJ2NQHroweR3Wz0/... Claim: This week, I moved the Lore Doc card to the in progress column. I worked on this in class on Wednesday when t...
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TN Weekly Progress Report Devlog 5
March 16, 2026
by
chimoochi
Claim: i moved the map service and enemy tiers to the Done tab. Evedince: https://drive.google.com/file/d/1li4yssxIIwCtbV_znx1kKoypsYqzGxBL/view?usp=drive... In the video i went over the reason i made...
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TN Weekly Progress Report Devlog 4
March 09, 2026
by
chimoochi
claim: This week i moved the "enemy tiers" card from in progress to in review. i worked on the code for making the game with separate enemies instead of just 1. evidence: https://drive.google.com/file...
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NG Weekly Progress Report Devlog 4
March 09, 2026
by
noisha
Claim: This week I completed the "fireball animation" card and have moved it into the done column. Evidence: This is another one of the abilities in our game in addition to the laser. I made gradients...
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GL Weekly Progress Report Devlog 4
March 09, 2026
by
garpyz
Claim: This week I worked on the environment service card in the "in progress" column. I have not completed the card yet so I will not move it to done until I have completed the entire environment ser...
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SW Weekly Progress Report Devlog 4
March 08, 2026
by
thebigjeffy9
video Claim: This week I worked on the Character Design card in the "in progress" column. I have not made enough character designs to have this card completed so i will not move it to done until i hav...
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RZ Weekly Progress Report Devlog 4
March 08, 2026
by
aiielujah
https://drive.google.com/file/d/1KBKnn2zxvgFnRVPYTUFUd1UdEkPaujvd/view?usp=drive... Claim: This week, I worked on the nexus room card inside the "in progress" column. I have decided to add more island...
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TN Weekly Progress Report Devlog 3
March 02, 2026
by
chimoochi
This week i worked allot with our other coder with reworking and splitting the sword script into a reuseable script, and another one that has the specific power. Along with making the lightning power...
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NG Weekly Progress Report Devlog 3
March 02, 2026
by
noisha
Claim: This week I worked on the "Laser Animation" card and moved it to the done column. Evidence: Our team is moving on from the greybox and wants to start importing sprites to replace the basic shap...
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GL Weekly Progress Report Devlog 3
March 02, 2026
by
garpyz
Claim: This week I moved the followings cards to the "Done" column: Tidepopper water sword Evidence: Video Only one card this week because implementing the artwork into the game was much more difficul...
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SW Weekly Progress Report Devlog 3
March 02, 2026
by
thebigjeffy9
video Claim: This week I focused on making our game look a lot better by replacing the placeholder blocks with a custom pixel art character. I wanted to create a design that actually fits the theme of...
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RZ Weekly Progress Report Devlog 3
March 02, 2026
by
aiielujah
https://drive.google.com/file/d/1ReZUCa6szicCz2pOI115siFuwphgZ6T_/view?usp=drive... Claim: This week, I continued progressing the "dungeon rooms" card to the done column. It is still in the "in progre...
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NG Weekly Progress Report Devlog 2
February 09, 2026
by
noisha
Claim: This week I worked on the UI health bar, Hot Bar/Inventory, and Projectile Cards. Evidence: I started working on the looks for the hot bar and finished up the looks for our health bar. I then m...
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TN Weekly Progress Report Devlog 2
February 09, 2026
by
chimoochi
This week I focused allot of just reorganizing and fixing systems that my coding partner built Evidence: https://drive.google.com/file/d/1XUFsmaxQYEtnbu8_ANTBkZazUDEUTFEI/view?usp=drive... I worked on...
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GL Weekly Progress Report Devlog 2
February 09, 2026
by
garpyz
Claim: This week I moved the followings cards to the "Done" column: Throwable Function UI Health Bar Player Health Logic Evidence: Video I created the baseline prototype for the throwable function whi...
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RZ Weekly Progress Report Devlog 2
February 08, 2026
by
aiielujah
https://drive.google.com/file/d/1GcCe4q0mX9Nk0ARLxmYR0xJPZoPTf6Ta/view?usp=drive... Claim: This week, I worked on creating dungeon rooms. I did this by finding a tile set from itch and putting it into...
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SW Weekly Progress Report Devlog 2
February 07, 2026
by
thebigjeffy9
new video Claim: This week I worked on designing and creating the different spell books for our game. I wanted to make sure the magic items looked just as good as the other weapons we already finished...
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TN Weekly Progress Report Devlog 1
February 02, 2026
by
chimoochi
This week i completed the basic movement system, soft collision, basic attacking logic and detections. evidence of my is that for the soft collision, we had to make it like that as the hard collision...
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NG Weekly Progress Report Devlog 1
February 02, 2026
by
noisha
https://drive.google.com/file/d/1mPZ1Mh1i2ugmo3sR9w8QDDvnLy115uTU/view?usp=drive... Claim: This week I worked on possible enemy sprites to import into our game. I started out with some simple smaller...
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RZ Weekly Progress Report Devlog 1
February 02, 2026
by
aiielujah
https://drive.google.com/file/d/1X5Yb_DXmAxNt74JlamXhka5uycbPdQ5z/view?usp=drive... Claim: This week I worked on creating swords as part of the weapon art. I wanted to make sure that when the gray box...
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GL Weekly Progress Report Devlog 1
February 02, 2026
by
garpyz
Claim: This week, I moved the following cards to the "Done" column: Melee Tween Swinging: Created the swinging animation for the sword. Entity Knockback: Implemented knockback when an entity is hit. E...
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SW Weekly Progress Report Devlog 1
January 31, 2026
by
thebigjeffy9
week 1 video Claim: For my work this week I focused on the art side of our game by creating a set of simple gun assets using the Aseprite program. I wanted to make sure that we had the basic weapons l...
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